Glitch Attack
Glitch Attack is a mesh-up of a classic arcades with a match 3 genres done in a pixel art style.
In Glitch Attack you get to play for Boxy and Bally - two robots who get attacked by glitches - a race of aliens who feed of the systems on the wandering spaceships.
Your ultimate goal is to prevent to glitches from overtaking your system as they invade your network grid by 'diffusing' as many same glitches as possible.
To diffuse the glitches you will have to switch the color of your bot to match with at least 2 boxes in neighboring cells and the hit the 'diffuse' button. See control reference for more details.
Controls:
Important Note! DOUBLE-JUMP
You are able to make double jump by hitting the Jump button twice!
We missed to mention this in a released version (as we didn't manage to finish the tutorial in-time). We are working hard to finalize the tutorial in our next build.
Player 1:
A-D -> move left and right
W -> Jump
W (twice) -> double jump
S -> switch the color
Space -> diffuse the glitch boxes
Player 2:
Left / Right -> well you got it...
Up -> Jump
Up twice -> Double Jump
Down -> switch the color
Shift -> diffuse the glitch boxes
Glitches:
With every glitch stacking up in your network the respective system protection is being compromised. When 10 glitches of same colors stack up the system starts to glitch making it harder to protect your network:
Grey Glitch - Social Engineering:
Hijacks the sensitive data about the spaceship protectors by disguising itself.
Makes all stacked glitches to be the same color, so pay attention to the glitch icon!
Blue Glitch - DDOS attack
Hacks the systems by spamming the service provider with requests from different sources.
When the system is hacked it can no longer provide decent service, so it takes you more time to switch the color.
Green Glitch - XSS attack
Launches the malicious scripts leading to appearance of uncontrolled glitches that try to stop you, whenever they can.
Red Glitch - CSRF attack
Tricks the system admin AI on your spaceship and temporarily blocks the cells on your network grid, preventing you from diffusing new glitches.
Game Over conditions:
You are the most sophisticated system protection there is on the ship, so the game ends when you get destroyed.
When one of these conditions happen, your self-destruction protocol is launched and you have 10 seconds to save the day:
All 4 system protection modules are hacked by glitches
You'll have to diffuse enough glitches to restore at least one protection module (color).
When or you get stuck under the pile of glitches, your system is being hacked by glitches directly, so act fast to get out of the trap by diffusing glitches around you (if you or your partner can do this, of course).
Credits:
Game was fully developed during the #OperaGXGameJam by team of Moonizmaniacs: Serhiy Shyryayev (aka JokeSlinger) and Denys Kupets (aka retroshaper).
We are a duet of passionate generalists united in our goals to build fun and thought-provoking games.
JokeSlinger:
Game Design
Development
retroshaper:
Music and SFX
GFX and effects
Status | Released |
Platforms | HTML5 |
Author | MoonClock Studio |
Genre | Action, Puzzle |
Made with | GameMaker |
Tags | Arcade, Local multiplayer, match3, Pixel Art, Singleplayer |
Multiplayer | Local multiplayer |
Player count | Singleplayer |
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